Mostrar el registro sencillo del ítem
MindFluctuations: Poetic, Aesthetic and Technical Considerations of a Dance Spectacle Exploring Neural Connections
MindFluctuations: consideraciones Poéticas, Estéticas y Técnicas de un Espectáculo de Baile Explorando Conexiones Neuronales
dc.creator | Fraga, Tania | |
dc.date | 2018-01-15 | |
dc.date.accessioned | 2021-03-18T21:06:52Z | |
dc.date.available | 2021-03-18T21:06:52Z | |
dc.identifier | https://revistas.itm.edu.co/index.php/tecnologicas/article/view/728 | |
dc.identifier | 10.22430/22565337.728 | |
dc.identifier.uri | http://test.repositoriodigital.com:8080/handle/123456789/11717 | |
dc.description | In this era of co-evolution of humans and computers, we are witnessing a lot of fear that humanity will lose control and autonomy. This is a possibility. Another is the development of symbiotic systems among men and machines. To accomplish this goal, it is necessary to research ways to apply some key concepts that have a catalytic effect over such ideas. In the discussion of this hypothesis through the case study of the spectacle MindFluctuations— an experimental artwork exploring neural connections—we are looking for ways to develop them from conception to realization. The discussion also establishes a process of reflection on the design, development and production of this dance spectacle. This artwork uses a customized Java application, NumericVariations, to explore the quoted neural connections for spectacles, performances and site-specific installations. Its approach was made possible by recent neuroscience research and the development of a Brain Computer Interface (BCI) integrated with a virtual reality framework, which enable an experimental interactive virtual reality artwork to emerge. A neural helmet connected to the computer and entwined with mathematical procedures enabled a symbiosis of humans with computers. | en-US |
dc.description | En esta era de co-evolución de los seres humanos y las computadoras estamos presenciando mucho miedo de que la humanidad pierda el control y la autonomía. Esta es una posibilidad. Otro es el desarrollo de sistemas simbióticos entre el hombre y las máquinas. Para lograr este objetivo es necesario investigar formas de aplicar algunos conceptos clave capaces de tener un efecto catalizador sobre tales ideas. Al discutir esta posibilidad a través del estudio de caso del espectáculo MindFluctuations, una obra experimental que explora las conexiones neuronales, estamos buscando formas de desarrollarlas discutiendo este caso particular desde su concepción hasta su realización. También establece un proceso de reflexión sobre el diseño, desarrollo y producción de este espectáculo de danza. Esta obra de arte utiliza una aplicación personalizada, NumericVariations, para explorar las conexiones neuronales citadas para espectáculos, actuaciones e instalaciones específicas del sitio. Su enfoque fue posible gracias a la reciente investigación en neurociencia y al desarrollo de una Interfaz de Computadora Cerebral (BCI) integrada con un marco de realidad virtual, que permitió que surgiera una obra experimental de realidad virtual interactiva. Un casco neuronal, conectado a la computadora y entrelazado con procedimientos matemáticos, propició una simbiosis de seres humanos con computadoras. | es-ES |
dc.format | application/pdf | |
dc.language | eng | |
dc.publisher | Instituto Tecnológico Metropolitano (ITM) | en-US |
dc.relation | https://revistas.itm.edu.co/index.php/tecnologicas/article/view/728/704 | |
dc.relation | /*ref*/E. B. Baum, What is thought? Cambridge: MIT Press, 2004. [2] S. J. Russell and P. Norvig, Artificial intelligence. New Jersey: Prentice Hall, 2003. [3] T. Fraga, “Caracolomobile: affect in computer systems,” AI Soc., vol. 28, no. 2, pp. 167–176, May 2013. [4] T. Fraga, “Arte computacional: diferencias y convergencias / Computer art: divergences and convergences,” in Poéticas de la biología de lo posible. Hábitat y vida, I. Garcia and Universidad Javeriana, Eds. Bogota: Pontificia Universidad Javeriana, 2012, pp. 87–102. [5] T. Fraga, “Por trás da cena: produção de espetáculos com cenários interativos / Behind the scene: production of spectacles with interactive scenarios,” in Estética de los mundos possibles, Universidad Javeriana, Ed. Bogota: Pontificia Universidad Javeriana, 2016, pp. 183–198. [6] T. Fraga, “Technoetic syncretic environments,” Technoetic Arts, vol. 13, no. 1, pp. 169–185, Jun. 2015. [7] T. Fraga, “Numeric Tessituras,” Technoetic Arts, vol. 8, no. 2, pp. 243–250, Nov. 2010. [8] T. Fraga, “Reality, Virtuality and Visuality in the Xamantic Web,” in Reframing Consciousness, R. Ascott, Ed. Exeter: Intellect, 1999, pp. 211–220. [9] T. Fraga, “Xamantic Journey.” CDROM - artist’s collection, Sao Paulo, 1999. [10] T. Fraga, “Inquiry into Allegorical Knowledge Systems for Telematic Art,” in Art, technology, consciousness (HB), R. Ascott, Ed. Bristol, UK: Intellect, 2000, pp. 59–64. [11] T. Fraga, “Virtualidade e realidade/Virtuality and reality,” in criação e poéticas digitais, D. Domingues, Ed. Caxias do Sul: EDUCS, 2005, pp. 137–147. [12] M. L. Fragoso, “4D. arte computacional no Brasil: reflexão e experimentação.,” Bras. UnB, 2005. [13] T. Fraga, “NumericVariations: Exoendogenous Computer Art exploring neural connections,” in 4th computer art congress, 2014, pp. 147–158. [14] T. Fraga, “Exoendogenias,” in 3a Semana de Pesquisa da Escola de Comunicações e Artes da USP, 2012, pp. 46–66. [15] T. Fraga, “Jardim de Epicuro,” 2014. [Online]. Available: http://youtu.be/2v2L86J1JtA. [Accessed: 15Dec-2017]. [16] W. Barja and T. Fraga, “Greater than or Equal to 4D,” in Maior ou Igual a 4D: Arte Computacional Interativa, 2004. [17] T. Fraga, “Artes interativas e método relacional para criação de obras.” p. 15, 1988. [18] T. Fraga, “NumericVariations,” 2015. [Online]. Available: https://www.youtube.com/watch?v=hf9nCtBL J7k. [Accessed: 15-Dec-2017]. [19] T. Fraga, “NumericVariations,” 2014. [Online]. Available: https://www.youtube.com/watch?v=u0Z9IjR_ VuU. [Accessed: 11-Dec-2017]. [20] T. Fraga, “MindFluctuations,” 2015. [Online]. Available: https://vimeo.com/124881728. [21] T. Fraga, “MindFluctuations,” 2015. [Online]. Available: https://www.youtube.com/watch?v=WOS6yv Kz068&feature=youtu.be. [Accessed: 15-Dec2017]. [22] T. Fraga, “MindFluctuations,” 2015. [Online]. Available: https://vimeo.com/126002412. [Accessed: 15Dec-2017]. [23] K. Busch, “Artistic research and the poetics of knowledge,” 2014. [Online]. Available: http://www.artandresearch.org.uk/v2n2/busc h.html. [Accessed: 15-Dec-2017]. [24] R. A. Guisepi, “The Arts.” [Online]. Available: http://history-world.org/arts.htm. [Accessed: 15-Dec-2017]. [25] T. Fraga, “Jardim de Epicuro,” 2014. [Online]. Available: http://youtu.be/2v2L86J1JtA. [Accessed: 15Dec-2017]. [26] D. Norman, O design do futuro, 1st ed. Rio de Janeiro: ROCCO, 2010. [27] E. Couchot, “A tecnologia na arte: da MindFluctuations: Poetic, Aesthetic and Technical Considerations of a Dance Spectacle Exploring Neural Connections [102] TecnoLógicas, Vol. 21, No. 41, enero-abril de 2018, pp. 81-102 fotografia á realidade virtual,” Porto Arte, vol. 13, no. 21, pp. 128–130, 2004. [28] T. Le (CEO) and D. G. M. (CTO), “Emotiv,” 2011. [Online]. Available: http://emotiv.com. [29] A. Davison, Pro JavaTM 6 3D game development, 1st ed. New York: SpringVerlag, 2014. [30] R. Picard, Affective computing. Cambridge: MIT, 2000. [31] M. Nicolelis, Muito além do nosso eu. São Paulo: Companhia das Letras, 2011. [32] A. Damásio, E o cérebro criou o homem. São Paulo: Companhia das Letras, 2011. [33] T. Fraga, M. Pichiliani, and D. Louro, “Experimental Art with Brain Controlled Interface,” in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8009, no. 1, Las Vegas, 2013, pp. 642–651. [34] M. C. Pichiliani, C. M. Hirata, and T. Fraga, “Exploring a Brain Controlled Interface for Emotional Awareness,” in 2012 Brazilian Symposium on Collaborative Systems, 2012, pp. 49–52. [35] K. Lee, S. Yang, and J. Lim, “NeuroSky,” 2017. [Online]. Available: http://neurosky.com/. [36] T. Fraga and M. L. Fragoso, “21st Century Brazilian (experimental) Computer Art,” in Proceedings of the 3rd Computer Art Congress, 2012. [37] AbleData, “Bci Music,” 2017. [Online]. Available: http://www.abledata.com/product/bci-music. [Accessed: 15-Dec-2017]. [38] E. Group, “Emovere: Body, Sound and Movement,” 2015. [Online]. Available: http://www.emovere.cl/en/. [Accessed: 15Dec-2017]. [39] “Alba technique.” [Online]. Available: www.albatechnique.com/. [Accessed: 14-Nov2017]. | |
dc.rights | https://creativecommons.org/licenses/by/3.0/deed.es_ES | en-US |
dc.source | TecnoLógicas; Vol. 21 No. 41 (2018); 81-102 | en-US |
dc.source | TecnoLógicas; Vol. 21 Núm. 41 (2018); 81-102 | es-ES |
dc.source | 2256-5337 | |
dc.source | 0123-7799 | |
dc.subject | Computer Art | en-US |
dc.subject | Algorithmic Art | en-US |
dc.subject | Virtual Reality | en-US |
dc.subject | Brain Computer Interface BCI | en-US |
dc.subject | Java3D | en-US |
dc.subject | Arte informático | es-ES |
dc.subject | Arte algorítmico | es-ES |
dc.subject | Realidad virtual | es-ES |
dc.subject | Interfaz informática de cerebro BCI | es-ES |
dc.subject | Java3D | es-ES |
dc.title | MindFluctuations: Poetic, Aesthetic and Technical Considerations of a Dance Spectacle Exploring Neural Connections | en-US |
dc.title | MindFluctuations: consideraciones Poéticas, Estéticas y Técnicas de un Espectáculo de Baile Explorando Conexiones Neuronales | es-ES |
dc.type | info:eu-repo/semantics/article | |
dc.type | info:eu-repo/semantics/publishedVersion | |
dc.type | Research Papers | en-US |
dc.type | Artículos de investigación | es-ES |
Ficheros en el ítem
Ficheros | Tamaño | Formato | Ver |
---|---|---|---|
No hay ficheros asociados a este ítem. |
Este ítem aparece en la(s) siguiente(s) colección(ones)
-
tecnologia [520]